// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__D485DF01_85AB_11D1_B878_A68EB300DD63__INCLUDED_) #define AFX_MAINFRM_H__D485DF01_85AB_11D1_B878_A68EB300DD63__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CMainFrame : public CMDITabFrameWnd { DECLARE_DYNAMIC(CMainFrame) public: CMainFrame(); public: // Attributes public: CStatusBar m_wndStatusBar; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual BOOL DestroyWindow(); virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext = NULL); protected: virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext); //}}AFX_VIRTUAL // Implementation public: void SetMouseVolt(CString strText); virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // control bar embedded members CToolBar m_wndToolBar; CReBar m_wndReBar; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnActivate(UINT nState, CWnd* pWndOther, BOOL bMinimized); afx_msg void OnActivateApp(BOOL bActive, DWORD hTask); afx_msg void ClickFunction(); afx_msg void OnDestroy(); afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__D485DF01_85AB_11D1_B878_A68EB300DD63__INCLUDED_)