BodyBalanceEvaluation/backend/venv/Lib/site-packages/reportlab/graphics/charts/doughnut.py
2025-07-31 17:23:05 +08:00

474 lines
19 KiB
Python

#Copyright ReportLab Europe Ltd. 2000-2017
#see license.txt for license details
#history https://hg.reportlab.com/hg-public/reportlab/log/tip/src/reportlab/graphics/charts/doughnut.py
# doughnut chart
__version__='3.3.0'
__doc__="""Doughnut chart
Produces a circular chart like the doughnut charts produced by Excel.
Can handle multiple series (which produce concentric 'rings' in the chart).
"""
from math import sin, cos, pi
from reportlab.lib import colors
from reportlab.lib.validators import isNumber, isListOfStringsOrNone, OneOf,\
isBoolean, isNumberOrNone, isListOfNoneOrNumber,\
isListOfListOfNoneOrNumber, EitherOr, NoneOr, \
isCallable
from reportlab.lib.attrmap import *
from reportlab.graphics.shapes import Group, Drawing, Wedge
from reportlab.graphics.widgetbase import TypedPropertyCollection
from reportlab.graphics.charts.piecharts import AbstractPieChart, WedgeProperties, _addWedgeLabel, fixLabelOverlaps
from reportlab.graphics.charts.areas import PlotArea
from functools import reduce
class SectorProperties(WedgeProperties):
"""This holds descriptive information about the sectors in a doughnut chart.
It is not to be confused with the 'sector itself'; this just holds
a recipe for how to format one, and does not allow you to hack the
angles. It can format a genuine Sector object for you with its
format method.
"""
_attrMap = AttrMap(BASE=WedgeProperties,
)
class Doughnut(AbstractPieChart):
_attrMap = AttrMap(BASE=AbstractPieChart,
x = AttrMapValue(isNumber, desc='X position of the chart within its container.'),
y = AttrMapValue(isNumber, desc='Y position of the chart within its container.'),
width = AttrMapValue(isNumber, desc='width of doughnut bounding box. Need not be same as width.'),
height = AttrMapValue(isNumber, desc='height of doughnut bounding box. Need not be same as height.'),
data = AttrMapValue(EitherOr((isListOfNoneOrNumber,isListOfListOfNoneOrNumber)), desc='list of numbers defining sector sizes; need not sum to 1'),
labels = AttrMapValue(isListOfStringsOrNone, desc="optional list of labels to use for each data point"),
startAngle = AttrMapValue(isNumber, desc="angle of first slice; like the compass, 0 is due North"),
direction = AttrMapValue(OneOf('clockwise', 'anticlockwise'), desc="'clockwise' or 'anticlockwise'"),
slices = AttrMapValue(None, desc="collection of sector descriptor objects"),
simpleLabels = AttrMapValue(isBoolean, desc="If true(default) use String not super duper WedgeLabel"),
# advanced usage
checkLabelOverlap = AttrMapValue(isBoolean, desc="If true check and attempt to fix\n standard label overlaps(default off)",advancedUsage=1),
sideLabels = AttrMapValue(isBoolean, desc="If true attempt to make chart with labels along side and pointers", advancedUsage=1),
innerRadiusFraction = AttrMapValue(isNumberOrNone,
desc='None or the fraction of the radius to be used as the inner hole.\nIf not a suitable default will be used.'),
labelClass=AttrMapValue(NoneOr(isCallable), desc="A class factory to use for non simple labels"),
angleRange = AttrMapValue(isNumber, desc='total degree range for the doughnut defaults to 360'),
)
def __init__(self,**kwds):
PlotArea.__init__(self)
setattr(self,'x',kwds.pop('x',0))
setattr(self,'y',kwds.pop('y',0))
setattr(self,'width',kwds.pop('width',100))
setattr(self,'height',kwds.pop('height',100))
setattr(self,'data',kwds.pop('data',[1,1]))
setattr(self,'labels',kwds.pop('labels',None))
setattr(self,'startAngle',kwds.pop('startAngle',90))
setattr(self,'direction',kwds.pop('direction',"clockwise"))
setattr(self,'simpleLabels',kwds.pop('simpleLabels',1))
setattr(self,'checkLabelOverlap',kwds.pop('checkLabelOverlap',0))
setattr(self,'sideLabels',kwds.pop('sideLabels',0))
setattr(self,'innerRadiusFraction',kwds.pop('innerRadiusFraction',None))
setattr(self,'slices',kwds.pop('slices',TypedPropertyCollection(SectorProperties)))
setattr(self,'angleRange',kwds.pop('angleRange',360))
self.slices[0].fillColor = colors.darkcyan
self.slices[1].fillColor = colors.blueviolet
self.slices[2].fillColor = colors.blue
self.slices[3].fillColor = colors.cyan
self.slices[4].fillColor = colors.pink
self.slices[5].fillColor = colors.magenta
self.slices[6].fillColor = colors.yellow
def demo(self):
d = Drawing(200, 100)
dn = Doughnut()
dn.x = 50
dn.y = 10
dn.width = 100
dn.height = 80
dn.data = [10,20,30,40,50,60]
dn.labels = ['a','b','c','d','e','f']
dn.slices.strokeWidth=0.5
dn.slices[3].popout = 10
dn.slices[3].strokeWidth = 2
dn.slices[3].strokeDashArray = [2,2]
dn.slices[3].labelRadius = 1.75
dn.slices[3].fontColor = colors.red
dn.slices[0].fillColor = colors.darkcyan
dn.slices[1].fillColor = colors.blueviolet
dn.slices[2].fillColor = colors.blue
dn.slices[3].fillColor = colors.cyan
dn.slices[4].fillColor = colors.aquamarine
dn.slices[5].fillColor = colors.cadetblue
dn.slices[6].fillColor = colors.lightcoral
d.add(dn)
return d
def normalizeData(self, data=None):
s = sum(data)
f = min(360,self.angleRange)/s if s!=0 else 1
return [f*d for d in data]
def makeSectors(self):
# normalize slice data
data = self.data
multi = isListOfListOfNoneOrNumber(data)
if multi:
#it's a nested list, more than one sequence
normData = []
n = []
for l in data:
t = self.normalizeData(l)
normData.append(t)
n.append(len(t))
self._seriesCount = max(n)
else:
normData = self.normalizeData(data)
n = len(normData)
self._seriesCount = n
#labels
checkLabelOverlap = self.checkLabelOverlap
L = []
L_add = L.append
labels = self.labels
if labels is None:
labels = []
if not multi:
labels = [''] * n
else:
for m in n:
labels = list(labels) + [''] * m
else:
#there's no point in raising errors for less than enough labels if
#we silently create all for the extreme case of no labels.
if not multi:
i = n-len(labels)
if i>0:
labels = list(labels) + [''] * i
else:
tlab = 0
for m in n:
tlab += m
i = tlab-len(labels)
if i>0:
labels = list(labels) + [''] * i
self.labels = labels
xradius = self.width/2.0
yradius = self.height/2.0
centerx = self.x + xradius
centery = self.y + yradius
if self.direction == "anticlockwise":
whichWay = 1
else:
whichWay = -1
g = Group()
startAngle = self.startAngle #% 360
styleCount = len(self.slices)
irf = self.innerRadiusFraction
if multi:
#multi-series doughnut
ndata = len(data)
if irf is None:
yir = (yradius/2.5)/ndata
xir = (xradius/2.5)/ndata
else:
yir = yradius*irf
xir = xradius*irf
ydr = (yradius-yir)/ndata
xdr = (xradius-xir)/ndata
for sn,series in enumerate(normData):
for i,angle in enumerate(series):
endAngle = (startAngle + (angle * whichWay)) #% 360
aa = abs(startAngle-endAngle)
if aa<1e-5:
startAngle = endAngle
continue
if startAngle < endAngle:
a1 = startAngle
a2 = endAngle
else:
a1 = endAngle
a2 = startAngle
startAngle = endAngle
#if we didn't use %stylecount here we'd end up with the later sectors
#all having the default style
sectorStyle = self.slices[sn,i%styleCount]
# is it a popout?
cx, cy = centerx, centery
if sectorStyle.popout != 0:
# pop out the sector
averageAngle = (a1+a2)/2.0
aveAngleRadians = averageAngle * pi/180.0
popdistance = sectorStyle.popout
cx = centerx + popdistance * cos(aveAngleRadians)
cy = centery + popdistance * sin(aveAngleRadians)
yr1 = yir+sn*ydr
yr = yr1 + ydr
xr1 = xir+sn*xdr
xr = xr1 + xdr
if len(series) > 1:
theSector = Wedge(cx, cy, xr, a1, a2, yradius=yr, radius1=xr1, yradius1=yr1)
else:
theSector = Wedge(cx, cy, xr, a1, a2, yradius=yr, radius1=xr1, yradius1=yr1, annular=True)
theSector.fillColor = sectorStyle.fillColor
theSector.strokeColor = sectorStyle.strokeColor
theSector.strokeWidth = sectorStyle.strokeWidth
theSector.strokeDashArray = sectorStyle.strokeDashArray
shader = sectorStyle.shadingKind
if shader:
nshades = aa / float(sectorStyle.shadingAngle)
if nshades > 1:
shader = colors.Whiter if shader=='lighten' else colors.Blacker
nshades = 1+int(nshades)
shadingAmount = 1-sectorStyle.shadingAmount
if sectorStyle.shadingDirection=='normal':
dsh = (1-shadingAmount)/float(nshades-1)
shf1 = shadingAmount
else:
dsh = (shadingAmount-1)/float(nshades-1)
shf1 = 1
shda = (a2-a1)/float(nshades)
shsc = sectorStyle.fillColor
theSector.fillColor = None
for ish in range(nshades):
sha1 = a1 + ish*shda
sha2 = a1 + (ish+1)*shda
shc = shader(shsc,shf1 + dsh*ish)
if len(series)>1:
shSector = Wedge(cx, cy, xr, sha1, sha2, yradius=yr, radius1=xr1, yradius1=yr1)
else:
shSector = Wedge(cx, cy, xr, sha1, sha2, yradius=yr, radius1=xr1, yradius1=yr1, annular=True)
shSector.fillColor = shc
shSector.strokeColor = None
shSector.strokeWidth = 0
g.add(shSector)
g.add(theSector)
if sn == 0 and sectorStyle.visible and sectorStyle.label_visible:
text = self.getSeriesName(i,'')
if text:
averageAngle = (a1+a2)/2.0
aveAngleRadians = averageAngle*pi/180.0
labelRadius = sectorStyle.labelRadius
rx = xradius*labelRadius
ry = yradius*labelRadius
labelX = centerx + (0.5 * self.width * cos(aveAngleRadians) * labelRadius)
labelY = centery + (0.5 * self.height * sin(aveAngleRadians) * labelRadius)
l = _addWedgeLabel(self,text,averageAngle,labelX,labelY,sectorStyle)
if checkLabelOverlap:
l._origdata = { 'x': labelX, 'y':labelY, 'angle': averageAngle,
'rx': rx, 'ry':ry, 'cx':cx, 'cy':cy,
'bounds': l.getBounds(),
}
L_add(l)
else:
#single series doughnut
if irf is None:
yir = yradius/2.5
xir = xradius/2.5
else:
yir = yradius*irf
xir = xradius*irf
for i,angle in enumerate(normData):
endAngle = (startAngle + (angle * whichWay)) #% 360
aa = abs(startAngle-endAngle)
if aa<1e-5:
startAngle = endAngle
continue
if startAngle < endAngle:
a1 = startAngle
a2 = endAngle
else:
a1 = endAngle
a2 = startAngle
startAngle = endAngle
#if we didn't use %stylecount here we'd end up with the later sectors
#all having the default style
sectorStyle = self.slices[i%styleCount]
# is it a popout?
cx, cy = centerx, centery
if sectorStyle.popout != 0:
# pop out the sector
averageAngle = (a1+a2)/2.0
aveAngleRadians = averageAngle * pi/180.0
popdistance = sectorStyle.popout
cx = centerx + popdistance * cos(aveAngleRadians)
cy = centery + popdistance * sin(aveAngleRadians)
if n > 1:
theSector = Wedge(cx, cy, xradius, a1, a2, yradius=yradius, radius1=xir, yradius1=yir)
elif n==1:
theSector = Wedge(cx, cy, xradius, a1, a2, yradius=yradius, radius1=xir, yradius1=yir, annular=True)
theSector.fillColor = sectorStyle.fillColor
theSector.strokeColor = sectorStyle.strokeColor
theSector.strokeWidth = sectorStyle.strokeWidth
theSector.strokeDashArray = sectorStyle.strokeDashArray
shader = sectorStyle.shadingKind
if shader:
nshades = aa / float(sectorStyle.shadingAngle)
if nshades > 1:
shader = colors.Whiter if shader=='lighten' else colors.Blacker
nshades = 1+int(nshades)
shadingAmount = 1-sectorStyle.shadingAmount
if sectorStyle.shadingDirection=='normal':
dsh = (1-shadingAmount)/float(nshades-1)
shf1 = shadingAmount
else:
dsh = (shadingAmount-1)/float(nshades-1)
shf1 = 1
shda = (a2-a1)/float(nshades)
shsc = sectorStyle.fillColor
theSector.fillColor = None
for ish in range(nshades):
sha1 = a1 + ish*shda
sha2 = a1 + (ish+1)*shda
shc = shader(shsc,shf1 + dsh*ish)
if n > 1:
shSector = Wedge(cx, cy, xradius, sha1, sha2, yradius=yradius, radius1=xir, yradius1=yir)
elif n==1:
shSector = Wedge(cx, cy, xradius, sha1, sha2, yradius=yradius, radius1=xir, yradius1=yir, annular=True)
shSector.fillColor = shc
shSector.strokeColor = None
shSector.strokeWidth = 0
g.add(shSector)
g.add(theSector)
# now draw a label
if labels[i] and sectorStyle.visible and sectorStyle.label_visible:
averageAngle = (a1+a2)/2.0
aveAngleRadians = averageAngle*pi/180.0
labelRadius = sectorStyle.labelRadius
labelX = centerx + (0.5 * self.width * cos(aveAngleRadians) * labelRadius)
labelY = centery + (0.5 * self.height * sin(aveAngleRadians) * labelRadius)
rx = xradius*labelRadius
ry = yradius*labelRadius
l = _addWedgeLabel(self,labels[i],averageAngle,labelX,labelY,sectorStyle)
if checkLabelOverlap:
l._origdata = { 'x': labelX, 'y':labelY, 'angle': averageAngle,
'rx': rx, 'ry':ry, 'cx':cx, 'cy':cy,
'bounds': l.getBounds(),
}
L_add(l)
if checkLabelOverlap and L:
fixLabelOverlaps(L)
for l in L: g.add(l)
return g
def draw(self):
g = Group()
g.add(self.makeSectors())
return g
def sample1():
"Make up something from the individual Sectors"
d = Drawing(400, 400)
g = Group()
s1 = Wedge(centerx=200, centery=200, radius=150, startangledegrees=0, endangledegrees=120, radius1=100)
s1.fillColor=colors.red
s1.strokeColor=None
d.add(s1)
s2 = Wedge(centerx=200, centery=200, radius=150, startangledegrees=120, endangledegrees=240, radius1=100)
s2.fillColor=colors.green
s2.strokeColor=None
d.add(s2)
s3 = Wedge(centerx=200, centery=200, radius=150, startangledegrees=240, endangledegrees=260, radius1=100)
s3.fillColor=colors.blue
s3.strokeColor=None
d.add(s3)
s4 = Wedge(centerx=200, centery=200, radius=150, startangledegrees=260, endangledegrees=360, radius1=100)
s4.fillColor=colors.gray
s4.strokeColor=None
d.add(s4)
return d
def sample2():
"Make a simple demo"
d = Drawing(400, 400)
dn = Doughnut()
dn.x = 50
dn.y = 50
dn.width = 300
dn.height = 300
dn.data = [10,20,30,40,50,60]
d.add(dn)
return d
def sample3():
"Make a more complex demo"
d = Drawing(400, 400)
dn = Doughnut()
dn.x = 50
dn.y = 50
dn.width = 300
dn.height = 300
dn.data = [[10,20,30,40,50,60], [10,20,30,40]]
dn.labels = ['a','b','c','d','e','f']
d.add(dn)
return d
def sample4():
"Make a more complex demo with Label Overlap fixing"
d = Drawing(400, 400)
dn = Doughnut()
dn.x = 50
dn.y = 50
dn.width = 300
dn.height = 300
dn.data = [[10,20,30,40,50,60], [10,20,30,40]]
dn.labels = ['a','b','c','d','e','f']
dn.checkLabelOverlap = True
d.add(dn)
return d
if __name__=='__main__':
from reportlab.graphics.renderPDF import drawToFile
d = sample1()
drawToFile(d, 'doughnut1.pdf')
d = sample2()
drawToFile(d, 'doughnut2.pdf')
d = sample3()
drawToFile(d, 'doughnut3.pdf')