# This is a private module implemented in C++ from typing import final import numpy as np import numpy.typing as npt @final class TrapezoidMapTriFinder: def __init__(self, triangulation: Triangulation): ... def find_many(self, x: npt.NDArray[np.float64], y: npt.NDArray[np.float64]) -> npt.NDArray[np.int_]: ... def get_tree_stats(self) -> list[int | float]: ... def initialize(self) -> None: ... def print_tree(self) -> None: ... @final class TriContourGenerator: def __init__(self, triangulation: Triangulation, z: npt.NDArray[np.float64]): ... def create_contour(self, level: float) -> tuple[list[float], list[int]]: ... def create_filled_contour(self, lower_level: float, upper_level: float) -> tuple[list[float], list[int]]: ... @final class Triangulation: def __init__( self, x: npt.NDArray[np.float64], y: npt.NDArray[np.float64], triangles: npt.NDArray[np.int_], mask: npt.NDArray[np.bool_] | tuple[()], edges: npt.NDArray[np.int_] | tuple[()], neighbors: npt.NDArray[np.int_] | tuple[()], correct_triangle_orientation: bool, ): ... def calculate_plane_coefficients(self, z: npt.ArrayLike) -> npt.NDArray[np.float64]: ... def get_edges(self) -> npt.NDArray[np.int_]: ... def get_neighbors(self) -> npt.NDArray[np.int_]: ... def set_mask(self, mask: npt.NDArray[np.bool_] | tuple[()]) -> None: ...